Character Turnaround
Give one character the full turnaround treatment: front, side, back, and three-quarter views generated against the same style anchor, every view manifest-recorded with the seed and prompt that made it — the reference every future sprite leans on. Locks the angle list and the style anchor FIRST, then generates the views as one consistent figure, then writes the records and the summary. Use for character turnarounds, 'we need the knight from all sides', sprite reference sets, model sheets for game characters, and locking a character before animation work.
How it runs
| # | Step | Who runs it | What happens |
|---|---|---|---|
| 1 | Lock the turnaround | Designer | character read, angle list, style anchor, consistency rules |
| 2 | Generate the views | Image Generator | front, side, back, three-quarter — one figure, one style |
| 3 | Record and summarize | Researcher | manifest records with seeds and prompts, plus the summary |
| 4 | Evaluate | Reviewer | Grade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap. |
| 5 | Finish | Developer | All acceptance criteria met. Stamp a short summary and report DONE. |
Say something like "do a character turnaround" or "we need the character from all sides" or "model sheet for the character" or "turnaround for the sprite work" or "front side and back views" in chat to start it.