gezel Gezel Handboek

HTML Puzzle Game

Build a single-file HTML logic or puzzle game such as a match-3, sliding tile, Sokoban, 2048, minesweeper, or sudoku. Locks the rule system, the solve/fail condition, and the win detection first, then a clean grid visual language, then implements deterministic board state with valid-move enforcement. Puzzle games live or die on correct rules and reliable win detection, so the design phase pins the exact legal-move and victory logic before any rendering — the ordering that prevents a small model from shipping a grid that looks right but never registers a win.

How it runs

#StepWho runs itWhat happens
1Game designDesignerrules, legal moves, win/fail detection
2Visual designDesignergrid look, tile states, feedback
3BuildDeveloperimplement board state + move rules in index.html
4EvaluateReviewerGrade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap.
5FinishDeveloperAll acceptance criteria met. Stamp a short summary and report DONE.

Say something like "puzzle game" or "logic game" or "make a 2048" or "sliding puzzle" or "match three game" or "sudoku" in chat to start it.

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