Idle / Incremental Game
Build a single-file idle or incremental clicker game such as a cookie/factory clicker with upgrades, generators, and exponential growth. Designs the resource economy — base click yield, generator costs, cost-scaling factor, and per-second production — first, then the layout, then implements a tick loop with persistent-feeling progression. Idle games are an economy problem before a UI problem: if costs and yields are not tuned the game is boring in 10 seconds or unwinnable, so the economy phase locks the exact numbers and growth curve before any rendering.
How it runs
| # | Step | Who runs it | What happens |
|---|---|---|---|
| 1 | Economy design | Designer | resources, generator costs, scaling, tick rate |
| 2 | Visual design | Designer | big-click target, shop layout, number formatting |
| 3 | Build | Developer | implement the tick loop + shop in index.html |
| 4 | Evaluate | Reviewer | Grade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap. |
| 5 | Finish | Developer | All acceptance criteria met. Stamp a short summary and report DONE. |
Say something like "idle game" or "clicker game" or "incremental game" or "cookie clicker" or "factory game" or "make an idle game" in chat to start it.