Juice Pass
Make the game feel alive without breaking it: feedback on every player action — hit-flash, screenshake, sound hooks, particles, score pops — added with restraint and verified playable after every change. Locks the juice checklist FIRST — every player action gets visible feedback, effects stay tasteful, nothing regresses — then edits the game in place, re-checking that it still runs and still ends. Use for 'the game feels dead', game feel passes, adding screenshake and particles, polishing an arcade game, and making hits feel like hits.
How it runs
| # | Step | Who runs it | What happens |
|---|---|---|---|
| 1 | Write the juice checklist | Developer | every player action listed with the feedback it deserves |
| 2 | Add the juice | Developer | edit the game in place, one effect at a time, never breaking it |
| 3 | Evaluate | Reviewer | Grade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap. |
| 4 | Finish | Developer | All acceptance criteria met. Stamp a short summary and report DONE. |
Say something like "give the game some juice" or "the game feels dead" or "add screenshake and particles" or "game feel pass" or "make the hits feel better" in chat to start it.