Micro Game Jam
Build a tiny, complete, themed micro-game from a one-word or one-line prompt — a 60-second arcade or one-mechanic toy that fully fits in a single HTML file with a clear goal and a win/lose. Interprets the theme into one tight mechanic and a scope you can actually finish first, then builds the whole game in one pass. The jam discipline is ruthless scope: pick ONE mechanic that expresses the theme, lock a tiny acceptance bar, and ship it playable rather than sprawling — the ordering that gets a small model to a finished game instead of an unfinished engine.
How it runs
| # | Step | Who runs it | What happens |
|---|---|---|---|
| 1 | Theme design | Designer | interpret the theme into ONE finishable mechanic |
| 2 | Build | Developer | implement the whole micro-game in one index.html |
| 3 | Evaluate | Reviewer | Grade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap. |
| 4 | Finish | Developer | All acceptance criteria met. Stamp a short summary and report DONE. |
Say something like "game jam" or "tiny game" or "themed game" or "make a quick game" or "one mechanic game" or "micro game" in chat to start it.