gezel Gezel Handboek

Micro Game Jam

Build a tiny, complete, themed micro-game from a one-word or one-line prompt — a 60-second arcade or one-mechanic toy that fully fits in a single HTML file with a clear goal and a win/lose. Interprets the theme into one tight mechanic and a scope you can actually finish first, then builds the whole game in one pass. The jam discipline is ruthless scope: pick ONE mechanic that expresses the theme, lock a tiny acceptance bar, and ship it playable rather than sprawling — the ordering that gets a small model to a finished game instead of an unfinished engine.

How it runs

#StepWho runs itWhat happens
1Theme designDesignerinterpret the theme into ONE finishable mechanic
2BuildDeveloperimplement the whole micro-game in one index.html
3EvaluateReviewerGrade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap.
4FinishDeveloperAll acceptance criteria met. Stamp a short summary and report DONE.

Say something like "game jam" or "tiny game" or "themed game" or "make a quick game" or "one mechanic game" or "micro game" in chat to start it.

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