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Game Sprite Sheet

Produce a game-ready sprite sheet — a character or object with its animation frames (idle, walk, jump, attack) on a uniform grid — plus the frame metadata (JSON atlas) a game engine needs to slice it. Lock the style and the frame inventory FIRST (cell size, pivot, palette, which animations and how many frames each) because a sprite sheet is only usable if every cell is the same size and the pivot is consistent; then generate the frames and pack them into a sheet with a matching atlas. Covers sprite sheets, game art, animation frames, texture atlases, pixel-art characters, and 2D game assets.

How it runs

#StepWho runs itWhat happens
1Style & frame scopeDesignerlock cell size, pivot, palette, and frame inventory
2Generate framesImage Generatordraw each animation frame on the uniform cell
3Pack the sheet + atlasDevelopercompose the grid sheet and emit the JSON atlas
4EvaluateReviewerGrade the deliverable against every acceptance criterion. All pass → finish; any fail → loop back and fix the gap.
5FinishDeveloperAll acceptance criteria met. Stamp a short summary and report DONE.

Say something like "make a sprite sheet" or "game character sprites" or "animation frames for a game" or "texture atlas" or "pixel art sprite sheet" in chat to start it.

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